White Shining Rock Logo
White Shining Rock Logo

Devlog

More stuff

[singlepic id=46 w=520 float] Getting things done on the game and moving four hundred miles with a house full of stuff don't quite go together. But things are back to normal. In the space where I had no internet or only a few hours here and there, I've added particle systems, which at the moment […]

Read More
Hunters and Orchards

Between some backpacking, traveling, and contract work, I spent the last two weeks getting hunting working properly. Animals roam around the area in herds. By placing a hunters lodge, you can set an area that hunters will explore in search of game. If they get close, they'll kill the deer and bring them back to […]

Read More
Video!

I clipped together a short video showing some of Banished's artwork and gameplay. Enjoy. [youtube=http://www.youtube.com/watch?v=asVcdThxpSQ&rel=0&w=520]

Read More
Last week...

[singlepic id=44 w=240 float=left] This last week consisted of less content and functionality being added that I hoped, but that seems to be the way of game development. Some weeks tend to be a flurry of new things being added, and other weeks, a single code bug takes three days to fix. To sum up, […]

Read More
Optimzation, Instancing, and supporting older GPUs.

While I've worked on video games professionally for about ten years, this type of game is not quite like software I've previously written. The major difference is in the number of objects that are dynamic. Of the ones I've worked on, they tend to have a large portion of the environment built of large static […]

Read More
© Copyright 2021 Shining Rock Software
Website Design & Branding by Carrboro Creative
menu-circlecross-circle linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram