White Shining Rock Logo
White Shining Rock Logo

Devlog

Hunting wild animals

After the chickens came out fairly well, I thought I'd try to model an animal that can be hunted and will be roaming the forests. I'm pretty happy with the deer model I created, but I still need to do more texture work and build the skeleton and animations.   Modeling organic items that are […]

Read More
Livestock Pens

I've just got done building the artwork and writing some of the code for creation for livestock pens. Here's an image of what they look like. Next I'll be working on the rest of the code to manage the animals and use them as food. The livestock will grow and reproduce just like the citizens in the […]

Read More
Chickens...

After finishing my changes to the citizens, the next thing I thought I would add to the game is livestock. The game will allow adding pastures where you can raise chickens, pigs, cows, and sheep. You'll be able to slaughter them for food and possibly produce other products from them, such as leather, wool, and […]

Read More
Component based game architecture

As a C++ programmer, I find that when I'm writing code for myself, I like it to be well designed, maintainable, and as simple as possible. Unfortunately as I continue to add features, the application gets bigger and new requirements or unforeseen design issues tend to lead to re-factoring. I have a hard time leaving messy code […]

Read More
Where did the last six months go?

So not many will remember, but I had been working on a game called zAftermath, an action RPGish type game with zombies. After working on it for about 7 months, I realized a few things. One, is that there are too many small indie zombie games out there. Second, the one I was making wasn't […]

Read More
© Copyright 2021 Shining Rock Software
Website Design & Branding by Carrboro Creative
menu-circlecross-circle linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram