White Shining Rock Logo
White Shining Rock Logo

Devlog

Developer Tools and Iron Mines

When I started designing this game I wanted something that didn't require a lot of developer tools. They take a lot of time to write and extend. I wanted to focus on the game. As a result there are no level editors or object editors or model previewers. All data is either text, images, waves, […]

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Trade

Today I finally finished up the artwork for the trading post. Once the player builds a trading post, different types of merchants in boats arrive periodically. Once they arrive you can trade anything you've produced in town for more food, resources, livestock, and new types of seeds. Building a trading post also allows you to […]

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Things you can't see

Since my last update I've done a lot of work on the game that isn't all that visible to the gamer. A month ago I was working on the trading post and was trying to build the dialog for user interaction. The user interface didn't really having the tools I needed, and caused me to […]

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Merchants and Trade

For those of you actually following my progress - no I haven't been lazy, on vacation, or doing other things for another month as I tend to. (Well, I have been playing a bit of Guild Wars 2.) I'm working on adding a trading post to the game where the player can trade generated resources […]

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Creating artwork

In the last few days I've been working on a market place for citizens in the game to gather things they need - something that can be placed closer to the city center so the citizens don't have to walk a long distance to the various storage barns placed on the map. This really just […]

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