White Shining Rock Logo
White Shining Rock Logo

Devlog

Back to it...

It's been a long time in updating. I been focusing on some contract work that takes most of my time so that I can continue to pay my bills. Ah, the life of indie game development. I've finally had some time to devote to the game this last week. I haven't added a whole lot […]

Read More
Assert leads to Autosave!

This afternoon I was happily playing Banished, testing some changes I made to the balance and difficulty of the game. An hour and a half into playing, a non-ignorable debug assert went off, causing me to stop playing and to have to start my test over. Of course I was playing an optimized version of […]

Read More
Update

I've been working on getting the parts of the game I have implemented more polished and feeling like it should. Growing crops for multiple years in the same field now effects soil quality. Fallow crops can be planted to overwinter and restore soil nutrition. Citizens are also a bit smarter about collecting supplies. Here's the […]

Read More
Another month gone by...

This month I did some contract work to pay the bills... An unfortunate delay. However I did make some slight progress. Fixed a crash when trying to load a removed resource. Fixed a bug that kept male models from displaying. Fixed a bug that caused wood cutters and blacksmiths to stop working. Added proper models for male […]

Read More
Physicians, Herbalists, and Mayors

I've just completed the artwork for a few new buildings. These are Herbalists Hut, Physicians Office, and Town Hall. When the Herbalists Hut is placed and you assign a citizen to be an Herbalist, he or she will search the surrounding forest for medicinal plants. These can be used by the population to stay healthy, […]

Read More
© Copyright 2021 Shining Rock Software
Website Design & Branding by Carrboro Creative
menu-circlecross-circle linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram