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Devlog

Alpha

Back when I was graphics programmer making games for consoles we had major milestones we had to hit on our schedule. The big ones were Alpha, Beta and Gold. For the company I worked for, Alpha was generally the all features in, playable, but not content complete. Beta was finished but needing debugging and optimization. […]

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Slow Load Time!

I've always had issues with games that have long load times. Especially ones where you end up loading more often than not because of mistakes, failure, and death. This goes triple if you're writing a game. I start and stop the game 50 times a day while coding and debugging. My game hasn't been having fast […]

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Cows!

I modeled cattle and added them to the game today as another type of livestock the player can raise. In game cows are used for food and for leather that can be made into clothing. The game will have one more animal that can be raised other than chickens and cattle. I'll hopefully be modeling and […]

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Gameplay Images

Spent quite a bit of time today play testing with only hunting, gathering and fishing - leaving any agriculture out. Despite several failed attempts due to sickness, starvation, and freezing to death, I finally managed to get a stable(ish) town. Here's images of the latest. [nggallery id=7]

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January Update

The last two months have been busy. Despite traveling around the holidays, and a lack of updates, a lot of changes and additions have gone into the game. All citizens in the town are now modeled and animated. They use tools, walk around, pick things up, put things down, etc. Walking on roads now allows […]

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