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Merchants and Trade

September 27, 2012 | Dukus | 2 Comments

For those of you actually following my progress - no I haven't been lazy, on vacation, or doing other things for another month as I tend to. (Well, I have been playing a bit of Guild Wars 2.)

I'm working on adding a trading post to the game where the player can trade generated resources with merchants in trade for new seed types, livestock, food, or resources, where new people can immigrate into the town, and various other types of contact with the outside world. I'm also revamping a bit of the user interface code to deal with the trading post and make other user interfaces look nicer.

More to come...

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2 comments on “Merchants and Trade”

  1. From what you said, would it be a safe guess that the game will not use a currency system, and rather use a bartering system? Or will there still be currency? Hope you enjoyed your vacation, and best wishes on the progress of your game. 😀

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