February 14, 2012 | Dukus | No Comments
[singlepic id=44 w=240 float=left] This last week consisted of less content and functionality being added that I hoped, but that seems to be the way of game development. Some weeks tend to be a flurry of new things being added, and other weeks, a single code bug takes three days to fix. To sum up, I re-textured the deer to look better, rigged their bone hierarchy, and animated walk cycles and idles. The livestock and wild animals now use the same ai and movement code, and support moving around in herds. The wild animals will avoid passing through and grazing in developed areas, unless that is the only way to get where they want to go. I also started work on a hunters lodge, which will be placed as a base area around which hunters will stalk the wild animals for food. I uploaded a few screenshots of the finished livestock pens, and deer grazing in the forests and fields.
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