White Shining Rock Logo
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Development Log

Developer Tools and Iron Mines

When I started designing this game I wanted something that didn't require a lot of developer tools. They take a lot of time to write and extend. I wanted to focus on the game. As a result there are no level editors or object editors or model previewers. All data is either text, images, waves, and models.

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Trade

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Things you can't see

Since my last update I've done a lot of work on the game that isn't all that visible to the gamer.

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Merchants and Trade

For those of you actually following my progress - no I haven't been lazy, on vacation, or doing other things for another month as I tend to. (Well, I have been playing a bit of Guild Wars 2.)

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Creating artwork

In the last few days I've been working on a market place for citizens in the game to gather things they need - something that can be placed closer to the city center so the citizens don't have to walk a long distance to the various storage barns placed on the map. This really just makes the city run a little more efficiently. Before I can code this, there needs to be artwork.

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