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Development Log

Videos!

After recording some game footage, editing the video, and encoding it, I was running out of disc space. So I deleted all the source videos. To my dismay, I had accidentally messed up the end of the video. Having only the final encoded videos, I had to re-record everything and re-edit it again. Good times. Thankfully perforce keeps this from happening to my code and game assets.

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Pseudo Screenshots

So, here's a secret. When making screenshots, a lot of developers will pause the action, increase resolution, move the camera to the best location, and then color correct the images. It makes them look as good as possible as shows of the tech really well.

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Optimization fun with mipmaps

Mipmap Debug

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Testing...

Screenshot6
Building a game that has free form gameplay is a bit tiring to test and balance. Even if I play for eight hours a day, I can't seem to fill the entire map without cheating. That's great since I want players to have a multi-day experience playing one city. The fact that I can play eight hours a day and not be bored is good too - or I've just built the game I've always wanted to play.

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Explosion!

My graphics engine has been stable and fast for a long while. Yesterday I started tinkering with it to add a few features and squeeze some more performance out of the GPU. I'm somewhat notorious for adding features and only minimally testing them. Last night everything seemed to be running well. This morning I was presented with this mess across the terrain when adding a building to the scene. Time to debug instead of doing resource balancing....

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