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Development Log

1.0.7 Beta Version 2

Here's a new version of the 1.0.7 beta for the modding community. There weren't too many bugs reported so far, so hopefully this will be the last test before an official version.
If you use these, please let me know how they work out. If it's working perfectly I'd like to hear about it too. Thoughts, bugs, crashes, etc. Email support (at) shiningrocksoftware (dot) com

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On Creating Tools

When I started coding my own engine and game, one of my constraints was that I wasn't going to write an editor for whatever game I made. This was mostly a time saving constraint. Good tools take time, as I certainly learned while making console games. Often the editor tools to go with a new system took as much time to write and debug as the system itself.

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1.0.7 Beta

Here's a new Banished beta for the modding community to test out. It adds 10 mod-usable resource flags and resource limits. It also adds the ability to add these limits to the game windows that use them, such as the status bar, limits, and town hall production/graph. It also has a new memory allocator that doesn't have a hard limit on system memory used.

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Mega Update

Way back in June, I was working on getting the game code running on Mac and Linux. And while the game runs on those platforms, there are still a bunch of details to implement for a final product, plus testing. But I've been itching to work on new games, so I've been working on new things more than working on Mac and Linux versions of Banished.

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Passing values...

A few months ago I had some interesting performance problems with OpenGL on OSX. I identified the problem and made some work arounds for development to continue. This week I've properly fixed the issue, and I want to record it here for myself and others to avoid this mistake.

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