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Development Log

Save and Load

Does anyone want to know how save games work in video games? Yeah! of course you do! I've spent the last two weeks working on it. In a simulation game you can't get very far testing things without being able to save. I suppose you can, but you'd spend a lot of time recreating the conditions you need to test a new feature or fix a bug.

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Let's sum up...

Do you ever get into working on something, and you're absorbed in it, and you keep putting off telling people about it? I apparently do...

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Small Ideas, Big Changes

As I've been working lately, I've been very aware that seemingly simple things I wanted to have in a new game have huge implications on the difficulty of making a game and engine.

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Recurring Nightmares

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Art Test

I've been tired of looking at grey flat land with test objects, so I spent a bit of time doing some art tests. It's hard for me to have any feelings about a game without visuals. Yes, the gameplay can be in place, and it might be fun, but for me it misses something undefinable without the visuals - partly charm, warmth, completeness, but something more as well.

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