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Development Log

Recurring Nightmares

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Art Test

I've been tired of looking at grey flat land with test objects, so I spent a bit of time doing some art tests. It's hard for me to have any feelings about a game without visuals. Yes, the gameplay can be in place, and it might be fun, but for me it misses something undefinable without the visuals - partly charm, warmth, completeness, but something more as well.

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Game Code Design

I don't quite know how to write game code properly. It's a bit of a mystery because I'm still new at it.

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This is what game programming is like.

Earlier in the week I reached a point where I was adding the first characters to the game. When I start some new feature I generally type out a description of the things I think will be needed, and modify the document as I work to remember changes I need to make and to keep track of random things I think of that are related. I often get interrupted or it's the end of the day and I want to remember what I was doing when I resume.

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New Stuff!

After a bit of engine retooling, woodworking, yoga, a foray into programming language design, and trying to figure out what the next game will be, I'm happy to say I've chosen a design and am actively working on a new project. It currently has lots of temporary artwork that took less than 10 minutes to make and lots of debug rendering.

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