I don't quite know how to write game code properly. It's a bit of a mystery because I'm still new at it.
I don't quite know how to write game code properly. It's a bit of a mystery because I'm still new at it.
Earlier in the week I reached a point where I was adding the first characters to the game. When I start some new feature I generally type out a description of the things I think will be needed, and modify the document as I work to remember changes I need to make and to keep track of random things I think of that are related. I often get interrupted or it's the end of the day and I want to remember what I was doing when I resume.
After a bit of engine retooling, woodworking, yoga, a foray into programming language design, and trying to figure out what the next game will be, I'm happy to say I've chosen a design and am actively working on a new project. It currently has lots of temporary artwork that took less than 10 minutes to make and lots of debug rendering.
Version 1.0.7 is now live on Steam and Humble, and should soon be available on GOG.com shortly.
Here's the last version of the 1.0.7 beta for the modding community. Should all go well with this build, I'll release it as non-beta, allowing the mods to be uploaded to Steam Workshop. If you use this modkit and build, please let me know how they work out. If it's working perfectly I'd like to hear about it too. Thoughts, bugs, crashes, etc. Email support (at) shiningrocksoftware (dot) com