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White Shining Rock Logo

Devlog

Graphics Drivers

Gah. So if you saw the last post I made about OSX, you may remember it was running at 1 FPS. I spent a lot of time thinking about this issue and a quite a bit of time trying to code solutions. Despite OpenGL being a 'cross platform' library, at this point I'm pretty sure […]

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Quick Update...

Things are progressing on both the Mac port and the current Beta. OSX I did figure out the slowdown with OSX running at 1 FPS. Apparently there are certain functions in OpenGL 3.2 that are just unusable in the OSX driver because they cause a full GPU pipeline flush and the CPU just waits around […]

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OSX Progress

This was a pretty good week of coding. After implementing some core platform specific code and moving the Windows OpenGL code to Mac OSX, the game rendered on the screen without any issue. Tada! Well, I shouldn't say without any issue. It runs at less than 1 frame per second and water isn't rendering correctly. […]

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Beta Build!

I just uploaded the new beta build (This is version 1.0.5 Beta, build 151026) to Steam, and also a patch for those of you that have the stand alone version. I'm going to be providing a bit of detail here for people that want to beta test and modders that want to try out the […]

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Back to Development!

Hrm, I haven't gone this long without an update in a while... After working on the same project for a few years now, I found I needed a break doing something else for a while as well as a little time away from the screen. It's probably good for me. I've also been working on […]

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