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White Shining Rock Logo

Devlog

Game Code Design

I don't quite know how to write game code properly. It's a bit of a mystery because I'm still new at it. My experience working professionally on games for the last 17 or so years had mostly been writing systems. My main job used to be writing graphics engines for consoles, but I also wrote […]

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This is what game programming is like.

Earlier in the week I reached a point where I was adding the first characters to the game. When I start some new feature I generally type out a description of the things I think will be needed, and modify the document as I work to remember changes I need to make and to keep […]

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New Stuff!

After a bit of engine retooling, woodworking, yoga, a foray into programming language design, and trying to figure out what the next game will be, I'm happy to say I've chosen a design and am actively working on a new project. It currently has lots of temporary artwork that took less than 10 minutes to […]

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1.0.7 Released

Version 1.0.7 is now live on Steam and Humble, and should soon be available on GOG.com shortly. Steam should auto-update the game, otherwise you'll have to download the new version from your purchase location. If you bought the game from the Humble Store or from Shining Rock Software, you can download the latest version using […]

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1.0.7 Beta Version 3

Here's the last version of the 1.0.7 beta for the modding community. Should all go well with this build, I'll release it as non-beta, allowing the mods to be uploaded to Steam Workshop. If you use this modkit and build, please let me know how they work out. If it's working perfectly I'd like to […]

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