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Devlog

Save and Load

Does anyone want to know how save games work in video games? Yeah! of course you do! I've spent the last two weeks working on it. In a simulation game you can't get very far testing things without being able to save. I suppose you can, but you'd spend a lot of time recreating the […]

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Let's sum up...

Do you ever get into working on something, and you're absorbed in it, and you keep putting off telling people about it? I apparently do... So about a year ago I started work on trying to make AI characters more flexible compared to Banished, both in what they do visibly and in the way the […]

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Small Ideas, Big Changes

As I've been working lately, I've been very aware that seemingly simple things I wanted to have in a new game have huge implications on the difficulty of making a game and engine. The first thing I wanted to change from the previous game was the ability for the camera to look up toward the […]

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Recurring Nightmares

Almost every project I've worked on has a bit of code that always causes chronic problems. Some code gets written and it seems to work well in development and testing. Then someone on the team creating real world data causes it to malfunction. So then the programmers fix the issue, and everyone continues on their […]

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Art Test

I've been tired of looking at grey flat land with test objects, so I spent a bit of time doing some art tests. It's hard for me to have any feelings about a game without visuals. Yes, the gameplay can be in place, and it might be fun, but for me it misses something undefinable […]

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