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Devlog

Video!

I clipped together a short video showing some of Banished's artwork and gameplay. Enjoy. [youtube=http://www.youtube.com/watch?v=asVcdThxpSQ&rel=0&w=520]

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Component based game architecture

As a C++ programmer, I find that when I'm writing code for myself, I like it to be well designed, maintainable, and as simple as possible. Unfortunately as I continue to add features, the application gets bigger and new requirements or unforeseen design issues tend to lead to re-factoring. I have a hard time leaving messy code […]

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Where did the last six months go?

So not many will remember, but I had been working on a game called zAftermath, an action RPGish type game with zombies. After working on it for about 7 months, I realized a few things. One, is that there are too many small indie zombie games out there. Second, the one I was making wasn't […]

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The story so far...

A long time ago, when I was eleven years old (at least I think thats the age, it's getting hard to remember), I watched my father write software that rendered fractals on an Apple IIgs. Apparently I was intrigued, and asked how it worked. Instead of a simple answer, I received the manuals for the […]

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